After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya
Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?
Author: Yumi Hotta
Binding Type: Paperback
Publisher: Viz Media
Published: 08/03/2010
Series: Hikaru No Go (Paperback) #20
Pages: 208
Weight: 0.5lbs
Size: 7.50h x 4.90w x 0.68d
ISBN: 9781421528250
Audience: Ages 9-12
About the AuthorTakeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title
Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit
Death Note as well as the hugely successful manga
Bakuman and
All You Need Is Kill.
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